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Bridges Edges / artespaziotempo Venice, Italy

Bridges Edges / artespaziotempo Venice, Italy

Thank you to those who attended the opening for Bridges Edges last Wednesday in the midst of the 2024 Venice Biennale! It was great to meet many local art lovers of the Cannaregio neighborhood, travellers, artists, and curators!
Super thanks to collaborative partner Eugene Ahn for your stunning augmented reality apps, Via Per Infinitutto, Machere Del Mistero, Chimere Veneziane! Very special thanks to curator extraordinaire Camilla Boemio, and artespaziotempo director Paolo!
Wednesday July 3, 2024
5:00-10:00 PM/ 17.00-22.00 hr
artespaziotempo, Venice, Italy
Campo del Ghetto Nuovo Cannaregio 2877
Venezia
Curator: Camilla Boemio
Artists: Ismael de Anda III & Eugene Ahn
Venice, Italy, is also called the City of Bridges. A bridge is a structure built to span a physical obstacle. It is constructed for the purpose of providing passage over the obstacle, which is usually something that is otherwise difficult or impossible to cross.
Bridges Edges is a limited-run, one-day, interactive video installation which is inspired by de Anda’s and Ahn’s US hometowns in proximity to bodies of water connected by bridges, including de Anda’s crossings of multiple port of entry bridges along the Texas-Mexico Gateway across the Rio Grande/Rio Bravo River and Ahn’s crossings of the Golden Gate bridge near San Francisco over a strait connecting San Francisco to the Pacific Ocean; as well as his examination of various bridges across the US. Video imagery of multiple international bridges is merged with footage of bridges of Venezia and are projected within the space at artespaziotempo. As participants traverse this space from one end to the other, they may engage in augmented reality applications of “obstacles”, opportunities for exchange, or scenarios of potential freedom or promise. Through the lens of their smartphones, they may encounter virtual elements such as “trolls” or “sphinxes” regulating passage or structural details of bridges or architectural forms that they may virtually superimpose or merge with other surrounding architectural forms or surroundings “in real life”.